New Report Identifies Consumer Trends For Apps And Technology In New Vehicles
April 22, 2015 at 4:15 AM (PT)
With nearly 2.7 billion smartphones in the hands of global consumers today, and more than 5.5 billion projected by 2018, it’s no surprise that consumers are increasingly more aware of and opportunistic about them integrating seamlessly in their vehicles, according to recent research from IHS AUTOMOTIVE, a global provider of critical information and insight to the automotive industry and part of IHS, INC.
A new report, "Apps in the Car 2015," includes highlights from a recent consumer study conducted by IHS AUTOMOTIVE. More than 4,000 vehicle owners intent on purchasing a new vehicle within the next 36 months were surveyed, representing four key automotive markets -- the U.S., CHINA, GERMANY and the U.K. While results varied by region, key findings shed light on consumer preferences that manufacturers and apps developers can use to best address market needs as they develop new products for the global marketplace.
“Among new car intenders, nearly 90% of those surveyed currently own a smartphone,” said IHS AUTOMOTIVE Sr. Analyst/Automotive Software, Apps And Services COLIN BIRD. “Not surprisingly, these devices have wide implications for consumer behavior while driving and influence consumer expectations on how vehicles and apps should integrate with them.”
In-Car Music is Evolving
The majority of consumers (nearly 70%) surveyed indicated a strong desire for continued listening of music via AM/FM radio and CD options in their vehicle. However, a similar number of respondents prefer listening to music stored on their mobile devices, and Internet/streaming radio, satellite radio options and a desire for music stored on an in-vehicle hard drive also were listed as options. In CHINA, however, streaming music from a mobile device is overwhelmingly preferred.
Mobile Apps Offer Continued Growth Opportunities
In 2014, approximately 132 billion mobile apps were downloaded worldwide, with revenue of more than $25 billion, according to IHS research. iOS developers brought in more than $10 billion alone. Approximately 90% of the revenue is generated through in-app purchases or subscriptions, while the remaining 10 percent is attributed to consumers who bought apps for personal, social or business use.
The majority of responders (93%) indicated they had downloaded apps to their device, and 53% reported having paid for apps in the past. Price points for apps varied by region, with most respondents having spent an average of $12 to $22 on their most expensive app. These findings represent the ongoing need and demand for continued development and identify significant revenue opportunity for developers and OEMs in the future.
Most Widely Used Apps In Vehicles
Nearly 45% of respondents agree that they would use in-vehicle apps if they helped enhance the driving experience, with 35% of them reporting they’d be most willing to use them if they were similar to those on their smartphone. In addition, nearly 75% of respondents across the regions indicated they would also be willing to pay for updates to an app, paving the way for continued growth.
The top-five categories that consumers identified as a favorite for use in their vehicles are, in order: navigation (53%), weather (40%), music (38%), news (33%) and social networking (29%).
Least likely to be mentioned as favorites for use in the vehicle include apps for points of interest/local, books, health and fitness, business/productivity, education and podcasts, with less than 15% use rates among respondents.